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Hello World! I am

Joyce Kang

Software Engineer and Game Developer

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About Me

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I am currently a Software Engineer at GungHo Online Entertainment America working on gameplay systems and features. I am passionate about stories, art, and technology - especially things that combine all three.

Outside of work, I like to experience stories (books, anime, webtoons, and of course, games) or create things (arts & crafts, vlogs, baked goods). I also like playing the bass guitar and going on waterfall hikes.

Experience

Software Engineer, GungHo Online Entertainment America

Nov 2023 - Present

  • Iterated and implemented gameplay systems and features for unannounced project in Unreal Engine 5.
  • Designed and wrote several story-driven prototype levels to showcase experimental gameplay features that were presented to the COO.
  • Collaborated directly with engineers, designers, artists, and animators. Actively participated in the testing, optimization, and documentation of the codebase.
  • Student Web Developer, UCLA Strategic Communications

    Oct 2020 - Jun 2022

  • Maintained 25 UCLA websites written in PHP, built on Laravel framework, and deployed with Docker and AWS.
  • Collaborated with senior web developers and product managers to update websites in weekly sprints, following Agile workflow using Jira suite, focused on testing, deployment, operations, and maintenance through the use of QA work and pull requests.
  • Software Engineer Intern, SimpleLayers

    Jun 2017 - May 2018

  • Designed widgets for geographic GUI software using Dojo framework.
  • Created PostgreSQL tables to store various geographic and user data. Assisted in optimizing a Javascript API that calls PHP CRUD functions to manipulate data from servers on the website.
  • Projects

    My_Memory
    A management video game where you play as a broke college student in a world where memory space has become digitalized and monetized. Manage your limited memory skillfully to maintain "necessary" information during a hectic week.

    Scored 74th place out of 1500+ entries at Ludum Dare 54 ("Limited Space").
    Github
    Play
    Bearly Fitting
    A puzzle video game where you fit Tetris-shaped puzzle pieces onto a grid so all the spaces are filled up.

    Scored 77th place out of 1100+ entries at Ludum Dare 52 ("Harvest").
    Github
    Play
    Home R.I.P.airs
    An arcade video game where you must maintain the health of your house by repairing the spooky problems that keep appearing.

    Created for Ludum Dare 51 ("Every 10 Seconds")
    Github
    Play

    My_Memory

    My_Memory Gif

    A management video game where you play as a broke college student in a world where memory space has become digitalized and monetized. Manage your limited memory skillfully to maintain "necessary" information during a hectic week.

    Scored 74th place out of 1500+ entries at Ludum Dare 54 ("Limited Space").

    Github
    Play

    Bearly Fitting

    Bearly Fitting Gif

    A puzzle video game where you fit Tetris-shaped puzzle pieces onto a grid so all the spaces are filled up.

    Scored 77th place out of 1100+ entries at Ludum Dare 52 ("Harvest").

    Github
    Play

    Home R.I.P.airs

    Home R.I.P.airs Gif

    An arcade video game where you must maintain the health of your house by repairing the spooky problems that keep appearing.

    Created for Ludum Dare 51 ("Every 10 Seconds")

    Github
    Play

    Snake: Origins

    Snake: Origins Screenshot

    A low-level graphics minigame loosely inspired by Snake. Coded using WebGL, this project showcases various graphics and animation modeling techniques.

    Play

    Cooking Umma

    Cooking Umma Screenshot

    A Twine game made for my Gaming Experiments class at UCLA, in which you must navigate through a partial language barrier to decode your mother's cooking instructions.

    Play

    Gwaja Fight

    Gwaja Fight Screenshot

    A 2-player arcade video game I led and created with a team of 5 other UCLA students. Inspired by our love for Asian snacks.

    Github
    Play